Here is a list of known bugs and limitations we are aware of at the moment. This is to help you with your testing, and to avoid duplicated bug reports as we are already working on fixing these problems for the upcoming Beta builds.
As of Beta 2
[size=150]Frost Plugin Loading[/size]
- After installation, you must enable the Auto load option in the Plug-in Manager and restart Maya. Checking the Loaded option does not initialize the plugin during the current session.
[size=150]Frost Help[/size]
- As the Frost MY help has not been published yet, the Open Online Help… button in the Help panel currently opens the Frost page on the Thinkbox Software website which covers Frost MX for 3ds Max. This will be addressed when the Frost MY help becomes available online.
[size=150]Custom Channel Support[/size]
- Custom channels like ShapeIndex, Radius, Orientation etc. are currently only supported from Krakatoa PRT objects, typically set via a Magma node. Adding a Magma node to an nParticles system which is currently supported by Krakatoa does not work with Frost yet. This has been logged as a defect.
- Krakatoa PRT objects are supported as sources only if they are from v2.6.2+ of Krakatoa MY. Earlier versions of Krakatoa MY are not supported as Frost particle sources.
As of Beta 1
[size=150]Frost Node Creation[/size]
- In Maya 2016 and 2017, creating a PolyMesh node (e.g. a pSphere) and immediately creating a Frost Node will add the pSphere twice to the list of sources. This is because recent versions of Maya select two nodes after creation, both the polySphere1 and pSphere1, and both resolve to the same source node. This was fixed in Beta 2.
[size=150]Frost Relaxation[/size]
- The Iterations value and slider range are currently limited to 20 iterations. This was fixed in Beta 2.
- Enabling Relaxation in one of the marching cubes modes and then switching to Geometry mode will hide the Relaxation panel, but will still apply a relax on the per-particle geometry shapes. This was fixed in Beta 2.