AWS Thinkbox Discussion Forums

Frost Network rendering

Hi,

I am trying frost right now. Looks amazing!

But I’m trying to test network rendering with it. Am I suppose to be able to net render with the trial license? I installed it on my nodes and after rendering a few frames backburner manager started crashing like hell! (sorry I’m not using deadline yet, I wish I could).

Yes, you should be able to net render with a trial license.

Can you see any error messages?

There is no error message,

It’s just my backburner manager that loose connection from all the servers and then crashes… It happen only with my scenes containing Frost. And it’s the first time this happen to me.

I will try with a simpler scene to see if it can render.

thanks!

How many render nodes do you have?
You could set up a mini-farm with two nodes and Deadline for free. Two nodes is not much, but you can at least see if Max is still crashing in network mode outside of Backburner…

After 7 1/2 years of using Deadline in production with hundreds of nodes, I had to set it up at home myself two weeks ago. I was blown away by how easy it was to install :smiley:

ok sorry,

It is rendering now!

I found the problem and it was not related to Frost… sorry again and than you for your fast response!

Thanks, I’m happy to hear you found the problem!

Hi Bobo!

Yes I know how great deadline is I used it at my former work place. Now I work from home and I am just waiting to do a few more contract before buying it! I have only 8 nodes in my farm but they are powerful. Backburner can still manage them. My problem is that I just bought an air conditioner for my render famr closet and this one was overloading my UPS when running. And it seems that it affected my switch , which made backburner manager crash! And it was pure concindence that I was trying Frost at the same time. So it was another kind of frost that caused my crash!

Just trying a demo out with that scene you provided for the cookie/cake surface. Wondering if Vray’s distributed rendering is supported with Frost’s network rendering? ATM it does not appear to be, but more often than not I am the source of such problems, so better to ask :slight_smile:

Thanks /b

I would like it to work, but I’ve never tested it. Can you tell how it fails? Is there an error message?

I didn’t see any errors on the workstation, the nodes just never kicked in. I will try it again today and see if I can see any more details.

There is no error message showing up in hte Vray console, or at all on the workstation, but a Frost Log Window pops up on my nodes with this error:

ERR: BuildMesh: Could not get particle istream from node: PRTVolume Box01 01

That popped up on both nodes I tried. The render seems to keep going no problem on the WS however.

/b

Do all nodes have Krakatoa installed and licensed for network rendering (you need a floating license with network rendering support, the standard bundle comes with two network rendering licenses unless it is a node-locked license which does not support network rendering at all).

What you should do is test with a Teapot turned into Frost to exclude the Krakatoa component from the debugging picture…

Ah, didn’t think about that. I only have a basic KT license, and had forgotten that I can’t use Vray’s DR with that involved. In any case, if I take KT out of the picture it still won’t render via DR, I just don’t get an error message popping up on the nodes.

The render nodes just idle throughout the render.

I filed an internal bug report about this.

Please let us know if this is urgent for you.

Well, I can’t claim any urgency till I’m at least a paying customer for Frost :slight_smile:

That said, I use DR for Vray at all times - my work is always hi-res stills so not being able to take advantage of that would be a definite limit on the usefulness of Frost. I think a workaround for now would be converting to edit poly etc and deleting the Frost object… but it would be good if it would work with DR like pwrapper and VrayMetaball etc.

/b

We purchased the plugin.
Do we install the demo or the actual version to allow NetRendering?

Thanks,
David

The demo will work fine on render nodes. However you must install the full version on your workstation.

Is there a limit to the number of render nodes you can install the demo version on?
We have the licensed version on our main workstation.
Thanks,
David

As long as the scene being rendered was saved with the commercial version of Frost, you can have any number of render nodes rendering the file.
So the answer is “Unlimited”.

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