Frost not applying TP scale channel


Hi guys,

We’re doing some crowds with TP/Frost/XMesh, and we noticed we wanna mirror our agents animation randomly. Would be great to do that with TP’s scale channel, but Frost is not applying that to the geometry, it seems.



Currently, Frost’s scale is uniform, even if the input is non-uniform scale. We have it on our Wishlist to add support for separate scaling of X, Y and Z when using Custom Geometry mode.


Cool, thanks