I am new to this forum, so please bear with me if this question has already been asked. I used the search function but could not find a relevant topic.
To my question:
I used Stoke to create a particle-animation of an hurricane based on satellite-data. No problem so far.
Next i wanted to use Frost to create an arrow for each particle where the lenght and color information comes from the Stoke-generated particle-cloud. That worked without problems as well. Problem is that I can only scale the arrows but not actually deform them as the move a long their way.
I was wondering if it is possible to get a similar effect as using a PFlow with a Path Deform Binding Modifier, so that the arrows bend while the move forward.
I tried to do a Stoke animation, convert the resulting particles to lines and use them with a new PFlow event… but I would have to create a new PFlow for every line (I have a few thousands) … so that did not work out for me.
I know that the Stoke particles actually do not follow a line, but get their position information out of a velocity field, so Frost does not know how to bend my arrows… but perhaps someone knows a work-around?
I will be grateful for any help!