Hi,
I noticed that saving preset ignores the “renderMeshingResolution” and “viewportMeshingResolution”
It saves values of 1.7 and 3.3 and not what value is actually in the setting.
cheers,
Bandu
Hi,
I noticed that saving preset ignores the “renderMeshingResolution” and “viewportMeshingResolution”
It saves values of 1.7 and 3.3 and not what value is actually in the setting.
cheers,
Bandu
Thank you for your report!
I believe this bug is fixed in Frost 1.1.2, which was released earlier this week.