would be cool to have a frost skinwrapper that can skinwrap other objects to frost even though vertex count is changing
Do you want Frost’s motion to drag other objects around? Or something else?
Interesting. But would you need the mesh? Or would that be an advantage? Seems like if you have the voxel array of velocities, you could build a spacewarp or controller out of that independent of the mesh. Would you have guttering either way? Or maybe Thinkbox has some special sauce to help that too?
- Chad
out of curiousity, why cant you use the krakatoa skin wrapper to just wrap using the points? why have to mesh first?
cb
The Krakatoa SkinWrapper actually doesn’t have much to do with points. It was designed to be able to skin wrap an object that doesn’t have consistent topology. It still requires the “skin” object to have consistent topology though, so that we can determine how the mesh is changing. I think phizikl wants to be able to take his particle system as the “skin” object, which will not work in any current skinwrap solution I know of, since you need consistent topology to know how a mesh is changing.
jes id like to apply the deformations of a frost mesh to a “static” non vertex-count changing mesh,
kind of like deformation based on another objects “closest vertices”