We’re doing some crowds with TP and Frost and it’s very promising.
We have a TP system for the general behavior, XMesh loader for the agent animation, and Frost to instance the animation on the particles. We’re using the GeomTime channel option to play the animation synced with characters motion, looks great in the viewport.
But it doesn’t evaluate correctly on rendertime. Single frame local renders are ok, but in sequence renders there’s problems:
- When using it straight with TP, we get renders with just a single animation frame loaded, as if the GeomTime is not evaluated
- When caching the TP, there are no agents in the render at all
- When caching the TP to PRT and connecting the Frost to TP, there’s the same result as in option 1 above
Having it working with TP directly would be great, it would save us the intermediate step. If that doesn’t work, no prob in caching it to PRTs too, as long as it works - we really want to go this route for the project, it’s a very efficient workflow.
Check out the scene here:
dropbox.com/s/h5sjr5ldm3r0t … 2.max?dl=0
XMesh cache is here:
dropbox.com/s/o9qo74afw7v5p … h.rar?dl=0