those new frost blog post are sexy. I like the car mesh and the spirals! neat!
Keep in mind that these are just teasers showing mostly various side effects of using Frost
There has been little about the actual features and workflows, these will be coming up when the product is released…
yeah i was noticed how they were applications and not direct features, can’t wait. I know you guys have been working hard at this one.
and props too this is the most solid beta software I have ever tested.
Bobo would you mind, if you have any kind of free time, making up a quick video tut on scripting the spirals? I would love to learn more about rotations Even in box#3 the only thing I have ever gotten to work is a quat. I can never get a properly functioning Euler or quat in a script op.
If you look on the TBS page, I posted the flow.
Here are the two Script Operators used:
Script: Random Angle:
on ChannelsUsed pCont do ( pCont.useTime = true pCont.useFloat = true ) on Init pCont do ( ) on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count do ( --for each particle, store a random value between -20 and 20 in the Float channel pCont.particleIndex = i pCont.particleFloat = (pCont.rand11())*20.0 ) ) on Release pCont do ( )[/code] Script : Rotate Speed [code]on ChannelsUsed pCont do ( pCont.useTime = true pCont.useSpeed = true pCont.useFloat = true pCont.useAge = true ) on Init pCont do ( ) on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count do ( --for each particle, rotate the speed about X using the random Float times the Age factor pCont.particleIndex = i pCont.particleSpeed = pCont.particleSpeed * (rotateXMatrix (pCont.particleFloat*(pCont.particleAge.frame+1)/100)) ) ) on Release pCont do ( )
I see! Thanks I saw the flow and tried to use my wonder twin powers to see into the script operator and since I don’t have a twin it proved to be quite difficult and Max (my dog, yes his name really is Max) wasn’t taking too kindly to me trying to put a wonder twin power ring in his paw.
Matrices, I should have guessed, so no quats or eulers (directly anyway). They are all based around the X-axis too, ha, I hadn’t noticed. So a series of if/thens could be used to determine which axis to rotate about, would that be convoluted? Or is there a better way?