Full maxfilepath+maxfilename in the job info

Hi guys,

We’re submitting our renders to Shotgun, and we want to link the render (‘version’ in Shotgun lingo) to the scene that submitted it. We don’t have that info by default from what we’ve seen, and we’re a bit reluctant to modify the submitter because changes would be lost on update. Getting some hooks to plug in extra code there would be great. Is there something else we can do?

Thanks

You can use the custom folder in the Repository to hold any modified scripts to avoid them being overwritten when doing upgrades or downgrades.

https://docs.thinkboxsoftware.com/products/deadline/10.0/1_User%20Manual/manual/scripting-overview.html?highlight=custom#custom-repository-folder

If you don’t submit the scene to the repository at submission there should already be a key/value in the pluginInfo.

SceneFile=C:\Max\Vray\TextureBaking\TextureBaking.max

Thanks - we do submit the scene to the repo, but we’ll definitely check out the custom folder!