Hi, I am looking into some workflow options and I think Stoke might be what I need to use. The basic setup would be Fume FX simulation that after a while start forming an object but still keeps some of the fume motion/velocity. (rendered with Krakatoa)
I tired this in PFlow but the results are not natural. Fume follow > find target > lockbond. See the link below
Would it be a option to make two fume simulations and use the one velocity field in reverse (rename the files). One fume FX simulation of the object dissipating and one fume FX simulation going towards the object.
I am totally over complicating things here? Any advice would be much appreciated.
Can this also be an option? “Field From A Mesh Surface”