Fume > Stoke Field > TP force

I just started looking over the discussion threads yesterday to start getting acquainted with this new version. I figured before I started diving into Magma, to start off with something super simple as a warmup. I’m just using the velocity channel of the Fume grid. In TP I left it on for 5 frames to get an initial “Punch”. I figured this could be cool for a force field, wave force, shockwave…etc.
fumeStokeField.mov (2.79 MB)

You know what? I found that my biggest problem with Stoke 2.0 is to figure out what to do with it… So many things to try, so little time.
And you haven’t even seen what is coming in the next build :mrgreen:

Thanks for the example!

Now turn it into a LEGO explosion again!
Everything Is Awesooooome…! :laughing:

That’s the problem I’m having too. But I’ve only been looking at it for a day. And nope, I haven’t seen it. I’m excited, though! And now the Lego song is stuck in my head…again!

You’re welcome :slight_smile: I’m excited to try new things and see what everyone is doing. Great things!

Soooo great! I’m just scratching the surface, and because of a project I need to urgently finish. But no later than next one, we’ll be using it again, some atmosphere entry stuff, will be kickass :slight_smile:

And - great rnd, Mr Stark!!

Nice man! :slight_smile:

I tried something real similar a while back with pflow/fume/ember, this test came out much better. I was have trouble killing my velocity. It seems that issue has since been resolved!

Thanks guys! John, I initially had the problem you are talking about with killing the velocity. It was continuing to move those spheres around - which makes sense because the sim is still producing velocities. So I just put a threshold of 5 frames to give it an initial punch and then shut off.