In the PRTFume object there is a checkbox to enable emission based on the fire channel of the fumeFX respecting the opacity AFC and the color gradient of the fire. There does not seem to be a way to do the same for the color via the smoke channel of the FumeFX. I can emulate it by adding a KCM mapping the TexCoords to the density then applying a gradient ramp to the color. Is there an easier way to do this?
Not currently, but I can look into adding an option to assign a scattering color from the smoke. Please let me know if you have any more suggestions for improving the FumeFX -> Krakatoa process.
That would be great. Thanks Darcy.
Im doing a bunch of FumeFX/Krak testing at the moment so I’m sure a few new threads will pop up!