hey guys, is there a way to give a FumeFx sim (loaded thru a Krakatoa Fume Object) a particle age channel without going thru Pflow? The Pflow route works, but that sucker is just SOOO slow…
If not, is there some kind of magma workaround? I’m basically just trying to dim particles as they age or as they get further away from their origin.
Unfortunately, there are no real particles in FumeFX, just voxels.
The PRT FumeFX object creates points that look like particles, but don’t behave like ones - on each frame, completely new points are created that have nothing to do with the previous frame’s points, and thus cannot have ID channel or Age - they are new-born on each frame.
The only way to get a real Age channel is advecting real particles by the velocity field of the FumeFX voxel grid.
We have some development going on in Ember related to that, but that’s in Beta and would not help you today.