preemptively checking to see if this is going to work when I have people sending on Beta renders here shortly... Can I just enforce version, since there isn't a line for the executable in the plugins yet?
Joe
preemptively checking to see if this is going to work when I have people sending on Beta renders here shortly... Can I just enforce version, since there isn't a line for the executable in the plugins yet?
Joe
Hey Joe,
We’re likely going to slightly tweak the Fusion5 plugin to support 5.3.
It will likely be minimal work to do so, so I’m sure once the time comes
we’ll be able to help you get it up and running quickly. In Deadline
3.0, we will likely remove the version specific setting and just have a
general path to specify the executable, so that we don’t have to tweak
the plugin for every minor release made.
To add support for 5.3, I would expect the following would have to be done:
You might also want to change the submission script to be closer to how the 3ds max one works where you can specify x32, x64 or both. Some comps are expected to be compatible between the versions, but anything that is reliant on an API that is not available for x32 or x64 will need to have a version enforcement in place.