Genome - mapping coordinate transfer bug

Hi,

I don’t know if this one has been caught yet since I’m not in the genome beta forum…
Using Genome in Stoke MX 2.0.8.55168

Possible bug with texture coordinate transfers.
If you take an InputChannel: TextureCoord (or any mapping channel as an input) and pipe it into a different mapping channel output, the result will work in the viewport, but max will request a different map channel at render time.
The requested channel will change depending on which map channel output is picked (outputting to 99 in genome will make the renderer request 95…outputting to 50 will request 31).

Simple scene file attached.
Both spheres have the same material which is set to use map channel 99.
Left sphere has a genome which copies map channel 1 to map channel 99. This one works in the viewport but breaks in the render.
Right sphere has a genome which copies map channel 1 to map channel 95 (the one the renderer was asking for even though the map is set to 99). This one doesn’t work in the viewport, but renders as expected.
bug_TXcoordinate-xfer.max (664 KB)

This is new and is now logged, thank you!
I played further with it by switching the new channels to 2 and when I tried to enable Auto Update in both Genome mods, Max locked up and crashed. Definitely something very broken here…