Genome v0.1.0.46704 (Beta 1) Posted March 13, 2012

Here is the Beta 1 build of Genome MX for 3ds Max 2010, 2011 and 2012, 32 and 64 bit.
Please download the appropriate installer and follow the instructions on
thinkboxsoftware.com/genome-installation

The current documentation is posted here:
thinkboxsoftware.com/genome-index/

We will start sending out the licenses to those who have provided their host name and MAC address soon.
If you are on this forum and haven’t provided your licensing info, please do so.

[size=85]Attachments

Genome_010_46704_x64.zip (removed)
Genome Beta 1 64 bit
(3.68 MiB) Downloaded 8 times

Genome_010_46704_Win32.zip (removed)
Genome Beta 1 32 bit
(3.16 MiB) Downloaded 1 time
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  • Turns out Beta 1 does not add the ThinkboxSchematicControl (custom Helium version) to the plugin.ini automatically. If you had Krakatoa MX 2 installed, it would have been there anyway. If you don’t have Krakatoa MX 2 installed, you would have to add it manually. A new 0.1.1 build will be posted with a fix ASAP.
  • Genome Beta 1 should be added to the plugin.ini AFTER Krakatoa MX 2. A bug was reported here and the fixed script was posted if you want to patch your install. Otherwise, just make sure the Genome line is after the Krakatoa line in the plugin.ini file. The 0.1.1 build will contain the fix.
  • The “Normal” channel is not accessible yet when using FaceQuery with CurrentMesh geometry input. It works with InputGeometry.
  • Raytrace Map is is currently not supported inside an TexmapEval node and will cause 3ds Max to crash immediately.
  • The Operator for getting the Element’s Area/Face/Vertex count is not in the build yet. It will be available in a later Beta build.
  • On some machines, loading an existing Max scene with different Gamma settings can cause the Genome modifiers to load incompletely if the Gamma and LUT dialog pops up during the loading process. WORKAROUND: Loading the scene a second time fixes the issue once the new Gamma settings are accepted. Please report if you see this bug since it seems to happen only on some configurations and we need to find the common conditions to fix it.
  • Geometry acceleration structures are currently rebuilt in each frame even if the geometry is not changing, resulting in reduced performance. This should be addressed before the end of the Beta.
  • The ToCamera and FromCamera operators are currently not working. WORKAROUND: Please use the ToSpace and FromSpace operators and pick the Camera explicitly.