spotted today that Supermesher doesn’t seem to have been recompiled for 2012, and I wondered what options there are to cache animations which use multiple objects that can then be piped into Frost as a single object to be used as a particle geometry type.
Are there any plans to do this entirely within Frost?
I’ve e-mailed him - it’s a bit disappointing that we’re six months into a release and don’t have a 2012 version… is the Advantage Pack Max2AE or something else?
(Not that I’ve installed it because of reported problems with BB)
Honestly, I do not know, I just started building 2012, simply because VP performance is horrid with any kind of changing topo. I have only dabbled in 2012 until now.
I am only guessing Max2AE is the connection, mainly because it is the only one I know of and secondly AME added SoundTrax to max (another boomer plugin) a few versions ago.
I can say since I just installed the Advantage Pack my PhysX World in Box#2 is crashing to desktop. It was working last month or so when I tried it last. Rough I am removing it and reinstalling 2012 as we speak to see if I can get Box#2 back. Incidentally my BB isn’t working either.