I’m particle simulation drived by a fluid simulation, i get the particles rendered, but how can i multiply the number of particles at render with that simulation?
Cheers.
I’m particle simulation drived by a fluid simulation, i get the particles rendered, but how can i multiply the number of particles at render with that simulation?
Cheers.
We have not allowed a way to multiply the number of particles in Maya currently.
It is a feature we may add in the future. Krakatoa for Python has the ability to do this somewhat, so we may add it to the Maya renderer eventually.
Can i use Krakatoa for phyton instead of the maya plugin?
This was one of the most interesting features i heard of.
Cheers.
EDIT: Also, since it’s an external version, i should be able to use it under Maya 2013 without using a plugin, right?
EDIT: AUTOANsWER: OK, no i can’t, it has a plugin too, i tried and i saw it Cheers.
juang,
do you mean to create a partition with lots of particles that are advected by a main fume sim?
this is possible of course with max/fume/pflow(or tp) fumeFollow operator, and then saving out 100 partitions each with randomseed
not sure there is a fumeFollow operator for maya particles, that would be great though
conrad, are you saying its not currently possible to create partitions in maya with krakatoa?
Ian,
We are talking about a feature of Krakatoa SR that takes a few particles and creates a lot more, similar to the Krakatoa>Frost>PRT Volume approach we used in KMX, but without any additional meshing. KSR simply builds the data internally and creates millions of particles in a blobby-looking cloud out of a few thousands. This feature is currently unique to Krakatoa SR and is not exposed in Krakatoa MX or Krakatoa MY yet, but it should be
you can create partitions in maya by scripting, although we will work on a soution with krakatoa maya.
however, in krakatoa SR we have a particle multiplication method to add more particles at render time IN KRAKATOA SR. it is on the roadmap to expose this feature in the maya interface in krakatoa maya [and later in krakatoa mx]
cb
oh nice
i like it
lets get it 4max
frost 4 maya would be sweeet tooo
We are working on this feature right now, including the ability to control the radius per particle (using the same Radius channel Frost supports), and to define a falloff from the center to the surface of the “blob” (as shown in my original Frost+Krakatoa tests, but without using MagmaFlow).