Can anyone please tell me how Deadline handles Maya particle disc cache data? I am wanting to know how this is moved around the network - is it copied to client machines by the server?
Thanks!
Hi Chris,
The best approach would be to cache the particle data to a network drive. That way, all slaves have access to the data without having the cache data itself copied to the individual client machines.
Cheers,
Ryan Russell
Frantic Films Software
http://software.franticfilms.com/
(204)949-0070
Thanks for that Ryan. That gives me some ideas on how to proceed.
Regards,
Chris