I am trying to mesh a sequence of 200 frames using BIN particles coming from Realflow. I am loading the particles via a PRT Loader and have that PRT Loader set as source for Frost.
My problem is I am using 4 particle sequences fir the PRT loader, but not all of them have are having the same frame range. Frost throws errors:
- How can I tell Frost to shut up and mesh the other particles, even though there are some not existing? Everytime I push “Force Viewport Update” there error messages are displayed and no mesh is created, if I render the frame it remains black.
The other funny thing is my animation inside Max starts at frame 46, but Frost is complaining about missing particles for frame 2…this slightly irritates me.