I’d like to pass colors from different meshes to a Frost object. My goal is to produce a mesh for 3d printing (this works fine) but also to keep the original colors for a colored print (no need for textures, only simple flat colors).
From my tests it seems I can pass only vertex colors from the original objects to the Frost object. This means I would have to bake the diffuse color to vertex color for each object first which means a lot of work since the model consists of a lot of separate objects.
Is there a way to pass either the diffuse color of the object’s material OR the object color to Frost without the need to touch vertex colors for each object?