Hello,
I’ve trying for a while (with no results) to texture an animation that looks a bit like this:
Cant make the texture “stick” to the Frost mesh. Any ideas? Help would be appreciated. Thanks in advance!
Hello,
I’ve trying for a while (with no results) to texture an animation that looks a bit like this:
Cant make the texture “stick” to the Frost mesh. Any ideas? Help would be appreciated. Thanks in advance!
Can you describe how you created the UV coordinates?
Normally, you would make sure your particles carry the UVs, and the mesh will generate the mapping coordinates on the surface according to the closest particles’ values. So in general you wouldn’t texture “in Frost”, but in whatever created the particle simulation (Particle Flow, TP, something else).
We recommend using the evaluation (or commercial, if you have it) version of Krakatoa MX to augment the functionality of Frost. Generating or tweaking the UVs of the particles using Magma would be one way to go. Particle Flow in Max 2014 provides powerful dataops (previously in PFlow Box #3) that can also do the job, and TP can do that kind of stuff natively anyway.