Hey guys,
I have a problem. I have three new nodes (3 nodes, each with two 5090s); two of them are running perfectly, but one keeps giving me trouble…
Here’s my log:
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Error
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Error: Renderer returned non-zero error code, -536870911. Check the log for more information.
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
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Type
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RenderPluginException
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Stack Trace
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at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgw, CancellationToken bgx)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aka, CancellationToken akb)
=======================================================
Log
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I deleted some parts because there was too much code—there weren't any errors before, but now some errors are popping up:
2026-06-08 19:18:46: 0: STDOUT: Progress: 75%
2026-06-08 19:18:46: 0: STDOUT: Progress: 76%
2026-06-08 19:18:46: 0: STDOUT: Progress: 77%
2026-06-08 19:18:46: 0: STDOUT: Progress: 78%
2026-06-08 19:18:46: 0: STDOUT: Progress: 79%
2026-06-08 19:18:46: 0: STDOUT: Progress: 80%
2026-06-08 19:18:46: 0: STDOUT: Progress: 81%
2026-06-08 19:18:46: 0: STDOUT: Progress: 83%
2026-06-08 19:18:46: 0: STDOUT: Progress: 84%
2026-06-08 19:18:46: 0: STDOUT: Progress: 85%
2026-06-08 19:18:46: 0: STDOUT: Progress: 86%
2026-06-08 19:18:46: 0: STDOUT: Progress: 87%
2026-06-08 19:18:46: 0: STDOUT: Progress: 88%
2026-06-08 19:18:46: 0: STDOUT: Progress: 89%
2026-06-08 19:18:46: 0: STDOUT: Progress: 90%
2026-06-08 19:18:46: 0: STDOUT: Progress: 91%
2026-06-08 19:18:46: 0: STDOUT: Progress: 92%
2026-06-08 19:18:46: 0: STDOUT: Progress: 93%
2026-06-08 19:18:46: 0: STDOUT: Progress: 95%
2026-06-08 19:18:46: 0: STDOUT: Progress: 96%
2026-06-08 19:18:46: 0: STDOUT: Progress: 97%
2026-06-08 19:18:46: 0: STDOUT: Progress: 98%
2026-06-08 19:18:46: 0: STDOUT: Progress: 99%
2026-06-08 19:18:46: 0: STDOUT: Progress: 100%
2026-06-08 19:18:46: 0: STDOUT: Progress: 7%
2026-06-08 19:18:46: 0: STDOUT: Progress: 14%
2026-06-08 19:18:46: 0: STDOUT: Progress: 21%
2026-06-08 19:18:46: 0: STDOUT: Progress: 28%
2026-06-08 19:18:46: 0: STDOUT: Progress: 35%
2026-06-08 19:18:46: 0: STDOUT: Progress: 42%
2026-06-08 19:18:46: 0: STDOUT: Progress: 50%
2026-06-08 19:18:46: 0: STDOUT: Progress: 56%
2026-06-08 19:18:46: 0: STDOUT: Progress: 64%
2026-06-08 19:18:46: 0: STDOUT: Progress: 71%
2026-06-08 19:18:46: 0: STDOUT: Progress: 78%
2026-06-08 19:18:46: 0: STDOUT: Progress: 85%
2026-06-08 19:18:46: 0: STDOUT: Progress: 92%
2026-06-08 19:18:46: 0: STDOUT: Redshift Debug: Renderer: Render End
2026-06-08 19:18:46: 0: STDOUT: Redshift Debug: Summary: Profile: Update:00:01.306 (00:00.112/00:00.463/00:00.729/00:00.001) Render:02:25.531 (00:21.055/00:00.112) Output:00:00.000 Total:02:26.838
2026-06-08 19:18:56: 0: STDOUT: Redshift Debug: Freeing GPU mem...(device 0)
2026-06-08 19:18:56: 0: STDOUT: Redshift Debug: Done (CUDA reported free mem before: 5218 MB, after: 29014 MB)
2026-06-08 19:18:56: 0: STDOUT: Redshift Debug: Freeing GPU mem...(device 1)
2026-06-08 19:18:56: 0: STDOUT: Redshift Debug: Done (CUDA reported free mem before: 5098 MB, after: 27820 MB)
2026-06-08 19:19:04: 0: STDOUT: Rendering frame 13 at <Mon Jun 8 19:19:04 2026>
2026-06-08 19:19:04: 0: STDOUT: Progress: 0%
2026-06-08 19:19:06: 0: STDOUT: Rendering Phase: Setup
2026-06-08 19:19:06: 0: STDOUT: Progress: 0%
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Scanning Scene
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Frame 13: Update Start
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Lights
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Environment
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Scanning Materials
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Materials
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Extracting Geometry
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Objects
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:06: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Updating Transforms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Updating Geometry
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Preparing for Rendering
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Registering Objects
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: Summary: Lights:2 Meshes:6302 Instances:5088 PointClouds:0 MatOverrides:2544 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Status: Frame 13: Update Completed
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Renderer: Render Begin
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: License for net.maxon.license.app.bundle_cinema4d_rs-release~commercial valid until Jul 04 2026
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: =================================================================================================
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: Rendering frame 13...
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: AMM enabled
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: =================================================================================================
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: 0ms
2026-06-08 19:19:07: 0: STDOUT: Redshift Info:
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: Device 0 (NVIDIA GeForce RTX 5090) uses OptiX RT for ray tracing
2026-06-08 19:19:07: 0: STDOUT: Redshift Info: Device 1 (NVIDIA GeForce RTX 5090) uses OptiX RT for ray tracing
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Preparing ray tracing hierarchy for meshes
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time to process 6 meshes: 0ms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time to check if textures need reloading: 0.138094 seconds
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Using streamed texture page cache.
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Processing 26 textures
2026-06-08 19:19:07: 0: STDOUT: Progress: 3%
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time to process textures: 0.005475 seconds
2026-06-08 19:19:07: 0: STDOUT: Progress: 0%
2026-06-08 19:19:07: 0: STDOUT: Progress: 25%
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Preparing materials and shaders
2026-06-08 19:19:07: 0: STDOUT: Progress: 50%
2026-06-08 19:19:07: 0: STDOUT: Progress: 75%
2026-06-08 19:19:07: 0: STDOUT: Progress: 90%
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time to process all materials and shaders: 0.001026 seconds
2026-06-08 19:19:07: 0: STDOUT: Progress: 100%
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time to process 6318 mesh attribute formats: 0.003961 seconds
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Pre-processing for Tesselation Free Displacement
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Time: 1ms
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Freeing OIDN denoise related buffers
2026-06-08 19:19:07: 0: STDOUT: Progress: 0%
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Freeing VRAM because of an OptiX denoiser/RT reset
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Freeing RT related buffers
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Freeing stack allocator
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:07: 0: STDOUT: Redshift Debug: Initializing OIDN denoiser
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Forcing render-time tessellation/displacement
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Allocating GPU mem...(device 0)
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Done (Allocator size: 26113 MB. CUDA reported free mem before: 29014 MB, after: 27606 MB)
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Allocating GPU mem...(device 1)
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Done (Allocator size: 25038 MB. CUDA reported free mem before: 27820 MB, after: 23212 MB)
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Finished render-time tessellation/displacement. Time: 103ms
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Initializing OptiX RT,
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: Freeing stack allocator
2026-06-08 19:19:08: 0: STDOUT: Redshift Debug: [Device 0, 1] will rebuild everything
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: OptiX RT initialized on device 0 (appears to use 2578 MB)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: OptiX RT initialized on device 1 (appears to use 2578 MB)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Time: 6109ms
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Allocating GPU mem...(device 0)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Done (Allocator size: 23793 MB. CUDA reported free mem before: 26436 MB, after: 22212 MB)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Allocating GPU mem...(device 1)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Done (Allocator size: 22718 MB. CUDA reported free mem before: 25242 MB, after: 19738 MB)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Preparing ray tracing hierarchy for deferred meshes
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Time to process 2 meshes: 3ms
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Ray Tracing Hierarchy Info:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Max depth: 128. MaxNumLeafPrimitives: 8
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Extents: (-42525.347656 -1708.358154 -31991.210938) - (11419.445312 1293.202515 12795.841797)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Time to create tree: 13 ms (5 7 0)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Preparing Tesselation Free Displacement for rendering
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Time: 0ms
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug:
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Rendering blocks... (resolution: 2560x3675, block size: 512, unified minmax: [16,8192])
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: [9] Allocating memory for device 0 (NVIDIA GeForce RTX 5090)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Redshift can use up to 23793 MB
2026-06-08 19:19:14: 0: STDOUT: Rendering Phase: Main Render
2026-06-08 19:19:14: 0: STDOUT: Progress: 0%
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Geo: 0 MB, Tex: 3034 MB, Rays: 4262 MB, NRPR: 786432
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Done! (0.3s). Compute API reported free mem: 2642 MB
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: [9] Allocating memory for device 1 (NVIDIA GeForce RTX 5090)
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Redshift can use up to 22718 MB
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Geo: 0 MB, Tex: 3034 MB, Rays: 4262 MB, NRPR: 786432
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Done! (0.1s). Compute API reported free mem: 2350 MB
2026-06-08 19:19:14: 0: STDOUT: Redshift Debug: Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
2026-06-08 19:19:15: 0: STDOUT: Redshift Debug: Device 0 completed.
2026-06-08 19:19:15: 0: STDOUT: Redshift Debug: Device 1 completed.
2026-06-08 19:19:15: 0: STDOUT: Redshift Debug: Time to pre-stream and upload all out-of-core textures: 0.7026 seconds
2026-06-08 19:19:15: 0: STDOUT: Redshift Debug: OptiX msg: [ERROR]: Error recording wait on outstanding request event ( T = 21, H = 187 ) (CUDA error string: an illegal memory access was encountered, CUDA error code: 700)
2026-06-08 19:19:15: 0: STDOUT: Failed to allocate internal launch buffer
2026-06-08 19:20:52: 0: INFO: Process exit code: -536870911
2026-06-08 19:20:52: 0: Done executing plugin command of type 'Render Task'
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Details
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Date: 06/08/2026 19:20:56
Frames: 10-14
Elapsed Time: 00:00:10:32
Job Submit Date: 06/08/2026 18:34:25
Job User: tobias.wendling
Average RAM Usage: 32959055872 (33%)
Peak RAM Usage: 39685582848 (39%)
Average CPU Usage: 14%
Peak CPU Usage: 74%
Used CPU Clocks (x10^6 cycles): 12119195
Total CPU Clocks (x10^6 cycles): 86565684
=======================================================
Worker Information
=======================================================
Worker Name: RENDER31
Version: v10.4.2.3 Release (d44a43016)
Operating System: Windows 11 Pro
Running As Service: No
Machine User: CG
IP Address: 192.168.100.124
MAC Address: 30:C5:99:82:18:41
CPU Architecture: x64
CPUs: 32
CPU Usage: 0%
Memory Usage: 36.0 GB / 95.6 GB (37%)
Free Disk Space: 7.136 TB (3.497 TB on C:\, 3.638 TB on D:\)
Video Card: Microsoft Remote Display Adapter
_________________________________________
I also don’t understand why “Video Card” is referred to as a “remote display adapter”…
I also asked ChatGPT and Claude. They all think that maybe one of the cards is causing problems. Does anyone have any ideas?
I updated the drivers, uninstalled Deadline from my PC, and reinstalled it…
Thanks <3

