// Error: Krakatoa MY: ERROR : material_evaluation_particle_istream error: The specified UVW channel: “TextureCoord” does not appear in the delegate stream’s native channel map.
I get this error when I add a texture modifier.
Velocity to Texture Coord
- Apply Texture
Color for Channel Name
UVW = Texture Coord
Plugged in a Ramp to texture channel…
It was rendering ok with the error, but when I started a new scene and imported the PRT Loaders – Seems to error out before rendering.
Any help wold be appreciated.
THanks in advance!