The following is NOT an upcoming feature of Krakatoa 1.0, but since there was some discussion about Image Based Lighting on this forum, we started looking into it.
The scene contains only 2 million particles distributed between the teapot and the ground plane. Calculation time for the Lighting pass was about 2 minutes.
With PCache and LCache on, rendering a static frame after that took only 3 seconds, so creating animations of the camera flying around was easy…
Once again, this is likely to be a post 1.0 feature, but we wanted to give you some insight…
Cheers,
Borislav “Bobo” Petrov
Technical Director 3D VFX
Frantic Films Winnipeg
very cool!
cant wait to get that in my grubby mitts!
I’m assuming you got the normals from the geometry?
- Chad
Nope, this is straight PFlow with Position Object operator for the placement and an offset of -1/+0.1 to give it a bit of thickness.
Nothing special about the PFlow setup.
If I wanted specular highlights, I would have used the normals from the surface (Speed By Surface, Rotate > Speed Space, Speed 0) but it would have been slower.
Cheers,
Borislav “Bobo” Petrov
Technical Director 3D VFX
Frantic Films Winnipeg
Ah, so that’s “real” lighting. I thought you were just getting the environment lighting by the normal and occlusion. Sorry to have doubted the Krakatoa.
great to know that IBL is an upcoming feature
already tried some E-Light script solution…but that´s even greater!
kind regards
anselm