Thanks for the flowers!
We are currently working on one-click texture baking from any sources, which would allow you to generate an unwrapped UV texture or Ptex from:
- Point Colors onto exported mesh (usually produces the best quality texture)
- High-res unoptimized mesh vertex colors onto exported optimized mesh texture
- Exported (optimized) mesh onto itself
- Image projections (current feature)
In cases where the point cloud already contains color data, in v1.0 you have only the options to either export per-vertex colors which can be a problem when the mesh is highly optimized, or reproject screenshots of the high-res mesh onto the low-res mesh, which often does not cover all complex areas.
Multiple projections should work right now, what details are you missing?
The product is targeted mainly at the AEC market, with an emphasis on forensic scan reconstruction and architecture. However, a few VFX customers have embraced it too, to our surprise