Installation

Hi,

the installer tries to write files directly into the maya install directory. Because we try to keep the installation as clean as possible, it would be great if you could provide an custom installation method which writes everything into the Krakatoa directory, the dlls, the scripts and the module file. Same with XMesh.

Because of how Maya works, we need to write files (mel scripts only) to the Maya install directory. Most of our files are installed separately in the “c:\program files\thinkbox\krakatoa maya”, however we must modify and copy scripts into Maya’s directory in order for it to register the renderer properly.

I know your frustration. Writing files to Maya’s installation folder is very annoying for me too.

Just as a note: Currently it is writing a KrakatoaSR.dll to the [maya install]\bin\ folder, we have removed that in the next build.

Well, I hope you switch soon to maya2013, with the new way to build module files, there will be no need to write into other directorys any more.

I suppose you need to write the dll to the bin directory to be sure it will be found without modifying the path env variable, same withe the module file.
So if I’m a experienced user, I can set the paths myself and keep my maya installation clean.

Okay, if you implement it completly you will still have to overwrite some mel files because there is still no other way to use the common render tab with your own file formats.
But beside this, it would be cool to have something like an “advanced” install method which will install everything in the krakatoa directory.

We have a Maya 2013 build. However, I haven’t looked at the new way they handle modules. We are currently registering them the same way for 2011,2012,and 2013.

2013 is great.

Would it be possible to add a possibility to choose which version of maya should be used? At the moment it requires a maya 2011 directory as well as a maya2012 directory, both are missing on my machine, I only work with maya2013.

Okay, I can add dummy 2012 and 2013 directories, and then it installs, but this is a bit sub optimal.

It should not ask you for all the directories.

What I suspect is happening is that you did not uninstall Krakatoa before running the installer again.

There is a bug in the installer for “repair” mode (installing without uninstalling first). In repair mode, it asks for all the directories. We will fix that.

If you uninstall, then reinstall, it will ask you which version of maya (2011/2012/2013) you would like to install for.