Hello all, I have not yet been able to work with Krakatoa as I am awaiting licensing, however in reading the board and documentation I have some questions/observations. Please forgive me if they have already been addressed/discussed. Or, if my assumptions are inherently incorrect.
It seems that the Krakaroa render engine does not integrate with other renderers.
For compositing and integration I foresee problems when trying to integrate a Krakatoa element into a scene rendered with Scanline/Brasil/Vray/etc.
I'll refer to Vray as it's been my primary engine of choice for several years now. If I want to have Krakatoa particles reflect/refract/cast shadows in my scene rendered with Vray, I see no way to achieve it based on what I have read.
Yes, there is or will be a way to cache shadows as image sequences to use in lights to create shadows, but this does not address scenes that do not use conventional max lights that offer that functionality. As an example, we use Image based lighting almost 100% of the time using the Vray Dome light (we rarely if ever use any other light sources). There is no place to insert an image sequence, and in the context of the dome light (image based lighting) it would be impossible to do and would make little sense.
So, is it possible to get shadows from Image based lighting methods? Or is it possible to get particles to reflect/refract in objects that are in teh scene? I imagine the answer is no based on the current implementation. I also see problems with matte objects not motion blurring properly as the different renderers create different motion blur sampling.
Now, (correct me if I am wrong here), but I believe that Afterburn/Fume/Dreamscape use their own "sub-render" engine within the context of the overall scene renderer to render their atmospherics..they kick in when they are rendering their atmospherics.
Is it not possible then to have Krakatoa function in a similar fashion...where it is accessed through the effects/enironment dialogues and works within the construct of the that scanline/brasil/vray/mental ray/etc render engine?
To this layman, it seems that it should be possible as Afterburn/Fume/Dreamscape are able to do this.
Ok...enough rambling for now...thanks for indulging my questions. :)
-Greg Tsadilas