IP\Hostname override does NOT work

The IP\Hostname for slave nodes does not work. Is there a work around about this?

Can you provide more detail here? Does the IP address or host name you’re using ping from the workstation the Monitor is running on?

I think having the text from the command you’re running would be quite helpful.

We have 2 nic cards, one 1gb corp net and 10gb for rendering. I have set the HostName/IP address Override from the “Slave Properties”. Restarted the services but it still set to the 1gb corp net network.

Hmm. Ran a test here using a fake machine that doesn’t really exist (named “MyMachine2”):

Is this the error you’re getting?

Oddly enough, I tried using a machine that actually existed (the real name of my workstation) and I got the error I was expecting when I used the override from “MyMachine” to “Boopsie”:

I wonder if the original machine name cannot be looked up by host name if it throws an error here.

I have type the other IP address instead of the Hostname. I want to force the render nodes to use the 10gb network, which we specifically added for rendering purposes.

The images you shared is not what I’m getting. The IP address is listed as the corp network (10.6.88.x).

Also, I’m using Windows 10 Pro x64 for the management server for now. We’re still testing Deadline before we push it to production. I’m not sure if this has something to do with the dual NIC, but I highly doubt it.

I was reading more about the “Host\IP override” feature from the manual and it only works for remote commands.

I figured out how to force the secondary network. All is good for now until we start rendering.

Thanks.

Yes, the override has nothing to do with the data paths. Deadline still just opens a program and the underlying machine (mapped drives, UNC paths) so as long as the infrastructure is there and the data paths are routing through the 10GbE network, you should be good.