Thanks for taking a look at this Bobo. As usual, soon after I post I think to myself: “I probably should’ve done more more testing before I posted…”
I attached a couple example files. One is a simple setup that works, another is a little more complex and doesn’t work. The example that doesn’t work is similar to the effect that I was trying to go for in the first place. The Xmesh paths will be broken, but you can resave the pflows to xmeshes on your workstation if you want to try this yourself.
1st example, simple: I have a geosphere animated along a spline. I save this animated sphere out to xmesh, relaod it and use it as a particle emitter. Pflow seems to be able to follow the sphere’s motion when emitting particles:
2nd example, more complex: I create a simple pflow where spheres are placed on an animated plane that moves down in the Z axis and has an animated noise on it’s surface. I save out the moving spheres to Xmesh and reload them back into the scene. When I try to use the resulting Xmesh spheres are particle emitters the particles don’t follow the animation of the spheres:
In this example I was trying another workaround method where I’m trying to find ways to get particles to emit other particles.
Ultimately I’m trying to create a scene showing neurotransmitter transmission across a synaptic cleft in a nerve impulse. There will be synaptic vesicles (spheres) releasing neurotransmitters (particles) and it would be ideal to control both of these animations with pflow. But, since one animation is dependent on the other I would need to control a pflow with another pflow, which I can’t, so I was trying to see if Xmesh might help here.
Xmesh_use_with_pflow_testing.zip (479 KB)