Shouldn’t an int32 cap at ± 2 billion or somewhere around there?
In Max, values are generally capped at UI level. All spinners in the Input Node’s rollout were set to 1M just because I incorrectly assumed that would be “enough”.
You are free to edit the source of the MagmaFlow Editor (search for “rollout KrakatoaChannelNodeEditor_InputRollout” in “Krakatoa_Channel_Node_Editor.ms”) and modify the spinners to go beyond that.
Sorry for that, I shouldn’t have capped it there, but keep in mind the default range of a MAXScript spinner is only 0 to 100
Oh no problem, especially with an easy fix, thanks. I was daisy chaining and adding multiple ops to overcome it
It is the ID mapping issue that makes me need more, in 99% I am sure 1 mil is enough