Hello,
So in recent project I had to high resolution animation rendering for particles due to requirement of video content. I need to do rendering at 6400 x 6400 pixels.
In other scenes, I had to partition particles data, so I saved to disk and rendered at 6400x2000 px res. It worked out fine.
Now in other setups, I am rendering straight from pflow. So at 640x480 px resolution, It takes only 2GB of ram but if I increase resolution to 6400x3000 , it takes 6GB and if I go more height 4000 , it takes 11GB of Ram. and at 6400 height , it just freezes whole machine.
I got 12GB of ram and I am using phong spec shading along with absorption and environment reflections and there are 4 passes of motionblur. I disabled everything and still it consumes RAM.
Only if I lower the height/ change resolution , it takes less ram.
even if I save particles to disk, will it take more RAM for high resolutions?
Is it possible to do higher resolutions rendering with Krakatoa?
Thanks,
Regards,
Jignesh Jariwala