Here is an animation using Pflow and Krakatoa.
There are 20 partitions creating about 16 million particles.
http://www.dinamo.co.uk/3477_vfx/krakatoa_tornado_test.mov
Here is an animation using
Pflow and Krakatoa.
There are 20 partitions
creating about 16 million
particles.
http://www.dinamo.co.uk/3477_v
fx/krakatoa_tornado_test.mov
Niiiice! :o)
Thanks for posting it!
hey it looks cool…i also thought same to do small kind of twister. but been so busy with projects.
http://www.jhjariwala.com <— WebSite
Thanks, I based on an Allan Mckay tutorial.
I’d like to vary the colour for each partition. Does anyone know if this is possible without re-calculating the partitions. I understand you can apply the wireframe colour but couldn’t get it to work.
Thanks, I based on an Allan
Mckay tutorial.
I’d like to vary the colour
for each partition. Does
anyone know if this is
possible without
re-calculating the partitions.
I understand you can apply the
wireframe colour but couldn’t
get it to work.
You can approach this two-ways - you could change the color in the PFlow before creating one partition, then calculate just one partition, say, 1 of 10. Then change manually the color of the PFlow (Material or Display operator, whatever your source is) and create partition 2 of 10. Repeat. Each partition will be saved with its own color and you can load all partitions in a single PRT Loader.
The better way would be to save partitions without thinking about the color, then create 20 PRT Loaders and load one partition in each. Change the color source drop-down list in each PRT Loader to either Loader’s Wireframe color or Loader’s Material Self.Illum and assign a Standard Material with the desired diffuse color and Self.Illum set to 100%. Disable “Use Node Tranasforms” in all PRT Loaders so all particles load at the original position. You can even add 3D procedural maps to your materials like Noise etc. to get variation in the color in 3D space!
In the upcoming Beta 16, you might be even able to instance animated FFD and Stretch Modifiers or Space Warps to all PRT Loaders and sculpt the form of the tornado manually as it twists ;o)
Thanks Borislav
I’ll give that a try