Krakatoa Build 0.9.10 is now available.
To install, download and unzip krakatoa0910.zip (attached to this thread.) Uninstall the previuous Krakatoa build, and then run the krakatoa.0.9.10.msi installer.
Release notes follow.
BETA 0.9.10
Changes from Beta Build 0.9.9 to 0.9.10 (as of February 23rd, 2007)
MANUAL CACHING
- Two new checkbuttons have been added next to the RENDER button:
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PCache - when checked, Krakatoa will cache all particles into memory the first time a frame is rendered. Consecutive renders of the frame will render the particles from the memory cache, thus speeding up test renderings significantly. While rendering from cache, changing particle systems will have no effect on the rendering unless the PCache button is unchecked to release memory and checked again to cache. When rendering from cache, you can change camera/view and shading parameters like Density type, Density Per Particle etc. If LCache is not checked, you can also change the lighting.
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LCache - when checked, the lighting pass will also be cached, thus speeding up rendering even more. This option can only be checked together with the PCache option. Lighting Cache does not use more memory. If it is enabled, moving lights or even turning off [>Use Lighting] will have no effect on the rendering - the last cached lighting will be used until the cache is released.
Both caches are available only when rendering a single frame. Once a frame is cached, changing the scene time will NOT render a different frame unless the PCache is unchecked and checked again to release the memory and cache again.
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PCache - when checked, Krakatoa will cache all particles into memory the first time a frame is rendered. Consecutive renders of the frame will render the particles from the memory cache, thus speeding up test renderings significantly. While rendering from cache, changing particle systems will have no effect on the rendering unless the PCache button is unchecked to release memory and checked again to cache. When rendering from cache, you can change camera/view and shading parameters like Density type, Density Per Particle etc. If LCache is not checked, you can also change the lighting.
BUG FIXES
- The Lighting pass calculation was broken in 0.9.9, shading might have been different than previous builds when using lighting.