Krakatoa Build 0.9.18 is now available.
To install, download and unzip krakatoa0918.zip (attached to this thread.) Uninstall any previous Krakatoa builds, then run the krakatoa.0.9.18.msi installer.
RELEASE NOTES and LIST OF KNOWN BUGS to follow.
NEW IN KRAKATOA BETA 18
MAIN ROLLOUT
- Fixed the double extension problem when changing file name via the save file dialog with CSV and BIN files (this was fixed in a SP for 17 already)
- Added "Ignore Material" option to the drop-down list. When enabled, all objects will render with their main color (wireframe or vertex color) ignoring whatever materials are assigned to them. BONUS: If you write color data into the Vertex Color channel using Box#3 Data Operator, the vertex color will be rendered as the main color directly in this mode, resulting in almost two times faster coloring as compared to using a Vertex Color Map.
PARTITIONING
- Operators inside the Pflow Emitter were not affected by Seed changes. Fixed.
PRT LOADER
- Improved reference handling in the PRT Loader. Should fix some crashes related to referencing. Still crashes if you Create a PRT Loader and undo immediately. Still crashes if you add an Object Space Modifier in Max 8. Space Warps and WSMs work though.
- Improved Missing Frames display in the PRT Loader graph.
- The PRT Culling creates a new named selection set when picking an object. This is now handled correctly for undo.
- Changed the mechanism for updating the error indicator in the PRT Loader to avoid circular dependencies between scripted plugin and C++ plugin
- Added undo handling for all file operations in the PRT Loader and its Editor so adding, removing,reordering, sorting, cutting and pasting and so on can be undone and redone correctly. In Beta 17, undoing in Max 8 would crash, in Max 9 would have done nothing.
- Fixed the particle count display in the viewports which was missing in Beta 17
SHADOWS UTILITY
- Added a prefix field to the utility. It will contain the first part of the output filename before the first underscore. This is to distinguish between shadow maps stored for the same light in the same folder but from different runs with different output filenames.
- Adding place holders for missing frames in the IFL file. If you rendered frames 3, 15 and 21 only, the IFL file will start on frame 3, then hold frame 3 until frame 14, include 15, then fill in the gap from 16 to 20 with frame 15 and end with 21.
- Added support for shadows from Omni Lights
- Fixed a crash when no output was there and the utility was opened.
THINKING PARTICLES
- Fixed Velocity channel scaling for Motion Blur. Motion Blur now works.
- Temporarily removed the TP groups until support is hooked up.
RENDERING
- Max MultiPass Depth Of Field effect is now supported as alternative. Much slower as it has to render the scene N times, but could be used to match other elements rendered with the same effect.
- When running without a license or with Watermark option checked in preferences, the Watermark text will adapt its color to the background of the image to remain visible regardless of the brightness of the image. Used to be white.