Krakatoa Build 0.9.9 is now available.
To install, download and unzip krakatoa099.zip (attached to this thread.) Uninstall the previuous Krakatoa build, and then run the krakatoa.0.9.9.msi installer.
Release notes follow.
Krakatoa Build 0.9.9 is now available.
To install, download and unzip krakatoa099.zip (attached to this thread.) Uninstall the previuous Krakatoa build, and then run the krakatoa.0.9.9.msi installer.
Release notes follow.
Changes from Beta Build 0.9.8 to 0.9.9 (as of February 21st, 2007)
The Rollout Floater will store its position in both the renderer and the INI file. If the renderer has just been assigned, the last known position from the INI file will be used. If the INI file is not initialized yet or has been deleted, the default position (center of desktop) will be used. All 3 methods are dual monitor safe - if necessary, the GUI will be adjusted to avoid disappearing outside of the current desktop.
Increased the PFlow system limit from 10 to 100 million particles. The auto-increasing will now be performed when the GUI is opened, not when a file is loaded. Also, an increase will be performed only if the particle system has a value less than the number to be increased to.
History/Presets lists caching -> faster GUI start up
New "Align" button aligns left and right list with an offset of 1.
Right-click menu for the QUICK RENDER / SAVE PARTICLES button with the following items
Render Scene Dialog toggle
Save Render Output (Render Scene Particles mode only)
Explore Render Path (Render Scene Particles mode only)
Single Frame time mode
Active Segment time mode
Custom Range time mode
Custom Frames time mode
Enabled and hooked up the >Enable Motion Blur and >Enable Depth of Field options.
Added support for Shadow Density Multiplier per light. (The multiplier found in the Shadow Properties rollout of Max lights). - (defect 3896)
[>Use Normals] shading mode now works with Particle Flow particles by using the particle's orientation (X axis).
THIS FEATURE IS NOT READY FOR TESTING OR BUG REPORTS
Light Attenuation Projection maps can now be saved to disk in a sub-folder \Shadows when rendering.
A new rollout was added featuring two buttons - one option to enable the saving of the maps, and a button (currently disabled) to open the Macroscript tool that converts the scene lights to use the attenuation maps in their projection slots.
Added a new default None option to avoid rebuilding the list each time a node in the scene changes.
Early culling of PRT Loaders - if the Enable in Render checkbox is disabled, the PRT Loader will not be processed at all, thus skipping the file name check on saving particles and allowing to overwrite a PRT file used in disabled loaders.
Added a drop-down list to specify the density source - saved densities only, material opacity only, both. It is currently disabled though as it is not hooked up internally yet.
Added tools to the PRT Loaders rollout to mass-change the density source.
Added support for visibility > 1.0 - in cases where a visibility controller is assigned and its value goes above 1.0, so does the density.
Added a "wait" dialog during Matte Objects saving which reports how many frames of how many objects are being saved.
Added filters to only report valid geometry objects when saving matte objects files
Added Debug prints with timing for matte objects saving
Fixed uninitialized Preferences bug - default settings will be BEGINNER.
Fixed crash on saving particles with >Save Particle Colors unchecked.
Fixed Local/Global Render Operators evaluation inconsistencies to match Scanline behavior:
Global Render Operators always override Local ones.
Only the top-most Global or Local Render operator in an event affects the event.
Fixed a crash when incrementing Partition Seeds - some operators were returned as undefined but were not handled.
Fixed a severe bug which would break scripted controllers on Scene Loading
PRT Loader Icon has wrong size, now size in GUI corresponds roughly to the distance from center of icon to its corner.
PRT Loader was killing color info when visibility was below 1.0. This has been fixed. (defect 4001)
PRT Loaded was showing particle colors pre-multiplied by the alpha value. Now, the particle color will be shown where alpha is > 0 and will be black where alpha == 0.
NOTE:
Matte Objects are not listed on the above list because when the broken feature was reported for 0.9.8, we were about to publish 0.9.9 and its Matte Objects worked ok, so no actual fixing was necessary…