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Krakatoa Beta Build 1.0.104.30877
This build will NOT work with your existing 1.0.x license. Please send a request for an updated 1.1. license. You can run the beta in evaluation mode with watermark until then.
A list of new features, changes and bug fixes will be posted shortly.
We consider this build a Release Candidate. Please post any bugs you might find in it ASAP!
A new >Iterative mode option has been added to the RENDER button. When checked, the Time Output and Save File settings in the Render Scene Dialog will be ignored and only the current frame will be rendered without saving to disk. This can be used to quickly tweak settings without having to disable saving and the output time range.
Added per-control Startup Defaults management abilities - right-clicking a checkbutton will open a context menu allowing the setting or resetting of the Startup Default value. The same feature is also available through the [>>] preset buttons of value spinners.
Added Presets support to both Lighting and Final Pass Density values. Both spinners (Density and Exponent) will be set with a single preset.
Added an option to the Render button right-click menu to keep the Render Scene Dialog open or not. Previously, each change to the Render Settings would cause the dialog to flash (as it has to close to set the new values and open again). If the option is not checked, the dialog will be closed and not opened again - you can open it next time you need it, but 90% of the time you can set up the rendering/saving using the right-click menu options anyway.
KRAKATOA TOOLBAR MACROS
The new "Krakatoa Toolbar" MacroScripts allow you to display most important settings of Krakatoa on a 3ds Max toolbar as icons and get an idea of the current setup at a glance or switch options without scrolling the Krakatoa GUI rollouts.
These options include Color Override, Use Lighting, Use Normals, Enable Motion Blur and Jittered Motion Blur, Enable Depth Of Field, Use Matte Objects, Use APME, PCache, LCache, all 8 Use Particles From options, and the Render Scene Particles/Save Particles To File Sequence settings.
PARTITIONING
An optional Backup Path can now be specified. This allows you to partition the files locally and save them to a local folder, then after each partition either copy or move the files from your local folder to another location, for example a network drive. This ensures that if the connection to the network drive has been lost for some reason, no data will be lost and the partitioning will not stop expecting human intervention.
Fixed the "expected -1 particles" error when saving BIN files from a PFlow with a test where at least one event contains 0 particles.
PRT LOADER
The File Availability graph will now reflect the state of the render flags of each sequence. Disabling a sequence will gray it out in the graph and assume it as existing.
Added a button to do the opposite - disable the render flag of any sequence which is missing even one frame and would fail the rendering.
The update problems when using Single Frame Only or manipulating values of modifiers have been solved. Also moving the icon will move the particles as before. At the same time, changing time with Load Single Frame Only will NOT reload from disk, resulting in faster performance.
Animated Material Colors and Maps will be updated dynamically when dragging the time slider.
Fixed the "non-initialized channel" bug with 0 particles. Turning off viewport display does not cause this problem either.
KRAKATOA CAMERA MODIFIER
Added a Sub-Pixel Offset group of controls which allows you to fine tune the output of Krakatoa to the output of other renderers.
Added groups around the controls for better readability.
OTHER BUG FIXES
Fixed the crash with Brazil2 and other 3rd party lights which were reporting missing properties. Brazil Main light will behave as a standard max light.
OTHER ENHANCEMENTS
Added the particle count to the render report line, now saying "Sorting XXX particles" and "Rendering XXX particles"
Changed installer to list Max9/Max2008 and not Max10 as it used to.