[size=150]Downloads[/size]
[attachment=0]KrakatoaC4D_2.3.0.54887_OSX.zip[/attachment]
[attachment=1]KrakatoaC4D_2.3.0.54887_Windows.zip[/attachment]
Supports:
• Cinema 4D R14 (64 bit) on Windows and OSX
• Cinema 4D R15 (64 bit) on Windows and OSX
[size=150]Requests & Bug Reports[/size]
For discussion and requests, please post here: viewforum.php?f=197
To report bugs, please post here: viewforum.php?f=196
Bobo
February 10, 2014, 6:23pm
2
[size=150]New Features[/size]
Added viewport limit controls for PRTVolume and PRTSurface in KC4D to make them more in line with KMY and KMX.
Refactored PRTLoader, PRTFractal, PRTVolume, and PRTSurface to use tag modifiers in viewport.
Added “Enable in Viewport” setting for Repopulate tag.
Added support for seamless texture in KC4D.
Added bilinear sampling of texture.
Added support for Sub-Frame Motion Blur in Krakatoa C4D.
Added Partition jittering and randomization support for XParticles in KC4D.
Added viewport display modes for PRTSurface and PRTVolume in Krakatoa C4D.
Added Display Normals in viewport option.
Added support for Spherical, Cylindrical, Flat, Cubic, and Shrinkwrap texture mapping.
[size=150]Bug Fixes And Improvements[/size]
Fixed crashing when texture tag does not refer to a material in KC4D.
Fixed crashing when texture tag refers to an unsupported material.
Fixed mirroring of PRTVolume and PRTSurface in KC4D.
Fixed order of triangles in converting from C4D to Krakatoa so that “inside” is correct.
Fixed PRTLoader’s Enabled Particle Limit Display settings so that it updates viewport particles.
Fixed the Particle Channel Modifiers Tag and Repopulation Tag so that more than one can be applied in Krakatoa C4D.
Fixed the motion blur direction bug that appears during rotation in Krakatoa SR.
Added support for drawing particles as large dots.
Fix repopulate particles crash in viewport due to using invalid canceller in KC4D (cancellation disabled in viewport).
Particles now show up in viewport upon opening a file.
Particles now show up in viewport for “File sources” in PRTSurface and PRTVolume.
Fixed viewport particle percent limiting in PRTSurface/Volume.
PRTSurface/Volume no longer drastically slows down C4D if the particle generated is invalid.
Fixed a crash in Krakatoa C4D when texture map is applied to an empty particle stream.
Modified PRT XParticles so that Age, LifeSpan, and ID channels are set properly.
Texture now uses Position as the UVW channel if TextureCoord is not found, fixes crash when using Texture Mapping in viewport.