The following video shows how to use simple PRT Volume objects to explore the most basic rendering workflows of Krakatoa C4D:
youtube.com/watch?v=BKgKiVsh … detailpage
Topics covered:
*PRT Volume objects creation
*PRT Volume Jittering, Subdivisions, Shell Start and Thickness parameters
*Controlling the Final Pass and Lighting Pass Density
*Global and Object Channel Overrides (Color, Emission etc.)
*Channel Copy Tag - Normal To Color, Normal To Absorption
*Using Absorption to attenuate light separately in R, G and B and produce colored shadows
*Emission channel and creating fake Ambient light