[size=100]Requests & Bug Reports:[/size]
Thank you for your hard work and testing! The Thinkbox team appreciates your help greatly.
For discussion and requests, please post here: viewforum.php?f=197
To report bugs, please post here: viewforum.php?f=196
A Workstation license is required for interactive rendering - the license is acquired at first image rendering attempt.
A Krakatoa-Render license (same as KSR, KMX, KMY) is required for network rendering of images. In addition, the renderer will check for the existence of a Workstation License, but will not acquire it.
PRT saving does not require a render license, it will only check for the existence of a valid Workstation license, allowing for unlimited PRT saving
The Krakatoa C4D renderer will now auto-cancel if it can’t find a valid license
[size=150]Startup[/size]
KC4D now prints out whether it’s in commandline mode on start up
[size=150]Tags[/size]
Added a new “Texture Channel Override” tag for setting up which channels to use in texture mapping. This allows the camera mapping to a BirthPosition channel for “sticky” effects.
Added Channel Selectors with defaults similar to KMY - select to enable the entering of user-defined channel names.
Merged Magnitude Tag with Copy Tag. Magnitude tag will be replaced with Copy tag when loading older scenes.
Light Tag was removed for now as all relevant attributes are taken from the native lights, and the advanced features like DTex support make little sense in CINEMA 4D. Might be added back in the future.
[size=150]Saving And Partitioning[/size]
Added Deadline submission option for Partitioning on the network.
Deadline partition always works with relative directories due to limitations of dealing with absolute paths between OSes
Added procedure to delete saved blank images when saving particles in Batch mode or commandline mode
Batch Render partition mode now sets the output image size to minimum to reduce disk space usage
Added position and velocity jittering support for Thinking Particles in partition saver for KC4D
Increment seeds now works for PStorm, PMatterWaves, PDraw, PBorn, PSurfacePosition, and PVolumePosition
Partition saver now saves to whatever the original file’s default working folder is if no absolute path given
Added BirthPosition support for C4D Emitter, Thinking Particles, and X-Particles
Added option to save the BirthPosition channel.
Removed options for saving unsigned ID channels in PRTSaver
[size=150]Birth Channel Utility[/size]
Added a Utility tab to the Render dialog and a Birth Channel Utility for reprocessing file sequences with a valid ID channel. It creates sticky “Birth” Channel data from Position or any other channel.
[size=150]Texturing And Camera Projection[/size]
Implemented options for film offset and film/pixel aspect ratio for camera projective textures in KC4D
Reorganized code in texture_evaluation_particle_istream so that helper methods are at the top
Added support for Repetitions U/V options for texture mapping
Fixed black seam bug that appears for seamless texture mapping
Viewport Camera Texture Mapping for PRTVolume/Surface now respects used world space in KC4D
[size=150]PRT Objects[/size]
PRT Objects now auto-attach to selected geometry/emitter upon creation.
Changed the default tab to hilight at the start for PRTObjects to something more useful - Mesh for PRT Volume, Particle File for PRT Loader etc.
Added ability to attach PRTVolume/Surface to Array object
Properly allow hierarchy of geometry without using Arrays/Deformers in KC4D to be used with PRTSurface/Volume - Uses combined geometry if attached geometry has more geometry as children.
Changed the default PRT Loader to display 100% of the particles instead of 10%.
Added controls to expose additional channels in Thinking Particles: color, id, age, lifespan, size, mass, scale, and random seed.
[size=150]Rendering[/size]
Added displaying of intermediate rendering results, esp. useful for motion blur and depth of field rendering.
[size=150]Bug Fixes[/size]
Updated KC4D installer to use TBB version 4.1
KC4D Installer: fixed a textbox width so that the “browse” button would appear in OSX.
Fixed viewport crashing bug when Color channel is not of type vec3
Refactored how viewport particles are redrawn to fix undo/redo crash bug
Fixed viewport display of normals so that particles aren’t displayed if Normal channel is missing