Hi Jack!
No problem, please feel free to ask as much as you want!
Your steps are correct, but here are some notes about the confusion points:
*When you create a PRT Loader, it is set by default to show 1% of all particles in the viewport, and 100% in the renderer. The 1% is based on the Render Count, so if you reduce the Render % to 50.0, you will see 0.5% of the particles in the viewport! You can change that, but it was made, like in PFlow, to speed up the display. The “Particle Counts” rollout in the PRT Loader will show you how many there are on Disk, how many will render and how many are shown in the Viewport. You can even plot graphs to see that all files are there for all partitions and frames, or even visualize the counts per frame.
*When you render, you need at least one light source. Krakatoa does not respect the default lighting (we tried, but it looked bad). So you MUST create a spotlight or omni light or something illuminating the particles, unless you enable either Use Emission and Override Emission to make the particles self-illuminated, or check “Force Additive Mode” which will make the particles additive and they will show up without lighting, but without the volumetric effects. If you render without light, the RGB buffer will be black, but there should be particles in the Alpha channel. Or you can change the color of the background color to something else to see the black particles. If you see no particles in Alpha or on a non-black background, something else would be off…
We have implemented a little helper in Krakatoa to answer these types of questions - in the Main Controls rollout, at the bottom, you can click the “Schematic” button. This will display a flowchart of the rendering stages of Krakatoa, and if there are any issues, the respective nodes will be RED. For example, if you don’t have any particles in the scene, the MEMORY POOL will be red and if you roll over with the mouse, you will see the text “WARNING: The scene provides NO PARTICLES. Please create/unhide/enable one or more particle sources.” If you don’t have a light source, the RENDER PARTICLES Node will be red and will say “WARNING: Particles will render BLACK RGB unless at least one Light is created or either “>Use Emission” or “>Force Additive Mode” is checked.”
Note that the last sentence is exactly what I told you above
Not only does the Schematic tell you these things, it lets you quickly fix the missing light by adding a default one: Right-click the “Sort For 0 Lights” node and select “Create Default Spotlight”.
If the lighting was NOT your problem (I did not see you mentioning any lights in your post), please look at the Schematic flow after rendering and see what it says. It will show you how many particles (if any) were loaded into the cache and what else could be off…
Hope this helps!