If the PRT Loader/Volume has a Krakatoa Material assigned, and you add a KCM and in that KCM input a texture from the assigned material, Krakatoa gets cranky. Seems to be fine with standard materials (so I have a workaround).
Thanks, logged as bug.
If the PRT Loader/Volume has a Krakatoa Material assigned, and you add a KCM and in that KCM input a texture from the assigned material, Krakatoa gets cranky. Seems to be fine with standard materials (so I have a workaround).
Thanks, logged as bug.