Krakatoa Maya - Jan. 25, 2013

Attached is the Krakatoa MY release candidate. It is built for 64 bit Maya 2011, 2012, 2013. It includes builds for both Windows and Linux.

Release notes:

  • Added support for material evaluation.
    [list]
    [*]Particles can now be colored dynamically using Maya textures.

  • Both 2D and 3D textures are supported.
    [/:m]
    [
    ]Implemented “Particle Repopulation”

  • “Particle Repopulation” is a way of creating a dense set of particles from an existing sparse set.

  • It will multiply the number of by particles by seeding particles within a radius around the original particle set.
    [/:m]
    [
    ]Added per-object channel operations.

  • Set/Copy/Scale channel operations currently supported.
    [/:m]
    [
    ]Created a “Particle Modifier” UI.

  • This UI allows the user to manage a stack “modifiers” for individual scene objects.

  • Materials, Repopulation, and Channel operations are all managed using this modifier system.
    [/:m]
    [
    ]Added a shutter offset for motion blur. Previously only centered motion blur was possible.[/:m]
    [
    ]Added an option to disable camera motion blur.[/:m]
    [
    ]Added “Load percentage” to the renderer dialog to allow control over how many particles will be rendered.[/:m]
    [
    ]Added a UI for launching batch renders.[/:m]
    [
    ]Added the ability to cancel batch renders.[/:m]
    [
    ]Added global density channel override.[/:m]
    [
    ]Fixed the depth of field computation. Previously it did nothing when enabled.[/:m]
    [
    ]Fixed a bug that was not allowing CSV files to be loaded.[/:m]
    [
    ]Fixed bug in the PRT export/partitioning code that was not taking into account global channel overrides.[/:m]
    [
    ]Fixed bugs in the PRT Loader to allow easier importing of partitions.[/:m]
    [
    ]Fixed a batch rendering bug that was causing incorrect output image filenames in certain cases.[/:m]
    [
    ]Fixed a bug that was causing a crash when displaying normals in the PRT Volume.[/:m]
    [
    ]Fixed a bug that was not allowing users to save and load render presets using Maya’s preset system.[/:m]
    [
    ]Modified the way direction lights work to allow for better control over the light’s radius. It is now controlled with an extra attribute.[/:m]
    [
    ]Removed the global “copy channel” operators. These are done via modifiers now. Scenes using the old operators will still work.[/:m]
    [
    ]Fixed inconsistencies in the matte object tagging attributes.[/:m]
    [
    ]Updated licensing model to match our Maya plugin licensing policy.[/:m]
    [
    ]UI fixes and polishing.[/*:m][/list:u]

Please provide feedback and report bugs on the forums!

PLEASE NOTE: If this is the first time installing the plugin, you will still need to manually load the plugin using Maya’s “Plugin Manager”.

ATTACHMENTS
KrakatoaMY_2.1.7.50062_linux.zip - removed
(15.52 MiB) Downloaded 4 times
KrakatoaMY_2.1.7.50062_windows.zip - removed
(14.29 MiB) Downloaded 24 times