Krakatoa MX 2.0 and BIN-Meshes

hey!
just found that the krakatoaMX 2.0 is not supports bin-meshes from realflow as a matte objects, but it warks in krakatoa 1.6…

What build of Krakatoa 2 are you running?
In theory, any mesh that is valid for Scanline or VRay should work as a matte in Krakatoa.
I remember at some point BIN mesh loader was not updating its animation (it would render the same frame on every frame), and we fixed that in build Krakatoa 1.6.1.43926.
Of course, RealFlow has also changed a lot since then, so it is very possible something broke on our side or theirs…

When you say Krakatoa 2.0 does not support BIN meshes, can you be more specific? What do you experience?
Does it throw an error? Nothing renders? It renders the wrong frame? Something else?

Thanks for the feedback!

Rendering is going fine, but not matted by BIN-mesh… no errors and nothing special, just looks like krakatoa is not support it at all, as it was before 1.6.
In krakatoa explorer BIN-mesh looks ok and marked as green, but no effect at render time.
I used build 2.1.1.47356.