In short, FumeFX 4.0.4 broke compatibility with its own file format, so we needed to include an updated FumeFXIO.DLL from Sitni Sati to fix that.
We fixed display of large points in Nitrous DirectX 11 using a custom shader.
The Memory and threads management was improved to provide better performance while avoiding running out of memory due to too many large image buffers when rendering very high resolutions.
Fixed some sub-frame interpolation problems in PRT Loader.
LiDAR files with 64 bit position data (e.g. a LAS or LAZ file) loaded in the PRT Loader can now be saved correctly to PRT file which defaults to 32 bit floats for Position.
Stay tuned for an upcoming Krakatoa MX 2.6 update which is in the works and will bring some new features and further workflow improvements.
Hi. There should have been a FumeFxIO.dll that was installed to the same director as the MaxKrakatoa.dlr file (eg. C:\Program Files\Thinkbox\Krakatoa MX\3dsMax2015). If this file is missing, Stoke 2.2.1 did indeed ship with the FumeFX 4.0.4 compatible version of the DLL, so copying the file over should solve the issue.
Hi Evan,
Uploading the scene a cache file for frame 1050. Both prt and fxd. We are using a partitioning, but I have uploaded only one cache so just don’t mind if it says it is missing the other prt parts.