Hi Everyone… im did a water simulation in realflow and brought it to maya with krakatoa. and when i want to render it there is a error coming up which i dont understand how to fix it. I need Help…
The Error is :
Krakatoa MY: ERROR : material_evaluation_particle_istream error: The specified UVW channel: Mapping does not appear in the delegate stream’s native channel map.)
Stating the obvious, it sounds like something in your setup is causing Krakatoa to look for a channel called “Mapping” in the particles to apply a texture using explicit UVs.
Can you explain in more details how you are trying to render your particles, whether you have connected any channel operators to your flow like a TextureMap node, possibly including screenshots of the UI showing the relevant Attribute Editor settings?