Hi Everyone… im did a water simulation in realflow and brought it to maya with krakatoa. and when i want to render it there is a error coming up which i dont understand how to fix it. I need Help…
The Error is :
Krakatoa MY: ERROR : material_evaluation_particle_istream error: The specified UVW channel: Mapping does not appear in the delegate stream’s native channel map.)
Thanks for your support in advance
Stating the obvious, it sounds like something in your setup is causing Krakatoa to look for a channel called “Mapping” in the particles to apply a texture using explicit UVs.
Can you explain in more details how you are trying to render your particles, whether you have connected any channel operators to your flow like a TextureMap node, possibly including screenshots of the UI showing the relevant Attribute Editor settings?