Hello all,
I’m making a pyroclastic Flow and I want to have silt & chunks fall out of the plumes
I’m trying to find a workaround to using the fumefx follow operator:
Basically I have a reasonably hi-res simulation in fume and the fumefx follow operator “pops” and kinda “breaks” and generally doesn’t follow the motion of the fume sim, so…
I though I would cache out the fume sim using krakatoa and then bring it back in and use the “Krakatoa PRT birth” and “krakatoa PRT update” operators to drive the pflow instead.
this kinda works but I am getting some weird results and I believe I may have to use the KCM to get access to some channels but thats where I’m stuck.
the Pflow seems to follow the PRT loader but only a portion of it or more like a cross-section of it, I’ve messed around with the PRT loader display settings etc but can’t seem to get the Pflow to move like the fume sim via the PRT cache