Krakatoa PRT Loader still active even when disabled

If I have a disabled PRT sequence loader in the scene, linked to a PRT sequence, then the playback is slowed down as if the loader was still active. The console shows that the disabled loader is still trying to access the PRT sequence, it just isn’t being displayed.

What do you mean by disabled exactly?

Red cross in the object manager.

I dont have this bevaviour here.

Hi. I’ve checked. There is indeed a bug in which the viewport particles are getting loaded and calculated even if they are never being displayed (It’s most noticeable with large files or partitions when you change the current frame). We will try to fix it in the next release.

Super duper.