i just tried something and would be nice if u could check, i have export some particles from houdini using realflow particle bin exporter and load them using prt loader inside maya, see the particles inside scene/viewport but when i hit the render nothing.
no matter what settings i change i get black render even in the alpha channel, let me know if u need files so i can upload them somewhere for testing
One known problem with BIN files is that sometimes the “Density” channel stored by RealFlow contains 0.0, making the particles completely invisible in Krakatoa. The “Density” channel means something completely different in BIN files and we should probably ignore it, but we don’t I remember it came as 0.0 when resimming particles through a Hybrido grid, but there might be other cases too.
To check if that is the problem, you could either use the new Krakatoa Modifiers system to Set the Density channel to 1.0 on the PRT Loader itself, or just enable the Global Density Override and set it to 1.0 in the renderer settings. If the particles appear, then you will know it was the Density problem. If they don’t, take a look at the Maya Console to make sure the Particle Count is reported as > 0.
your are right when i turn on the density particles has shown up
its a good thing you add that option, coz as i remember in previous build this option was missing
thx again & cheers
p.s.
there are some changes in krakatoa variable names (colorBG, overrideColor, etc…), i had a conflict with latest deadline6, wasnt a big probl i just modified the deadline submit script so its working now
Here is the text from our internal bug report filed on Dec.21st.
You will see that when we added the Global Density Override, we were addressing exactly your problem