Krakatoa renderLayer

Hi bobo, russell and the team :wink:

i was playing around with krakatoa these days, great updates, but i run into some strange thing,

this is whats happen, in my Maya scene i made a new render layer and set render to be krakatoa (layer name krakatoaLayer)

when i submit it to deadline5 render images goes to masterLayer, so could you plz check this strange behaviour?

thx & great work as always

cheers

The first thing we need to do is determine if this is a Deadline or Krakatoa issue. Here’s what to do:

  1. Resubmit the scene to Deadline, and make sure that the option to “Use MayaBatch” is DISABLED. This will get Deadline to do a typical command line render with Maya.
  2. After the job finishes, and assuming you get the same behavior, grab a log from the job and post it here.

This will allow us to see the command line arguments being passed to Maya. We can then get you to run the same command on your machine to see if you get the same behavior. If you get the same behavior from the command line without Deadline involved, then we’re ruled out Deadline.

Thanks!

  • Ryan

Hi Ryan, thx for quick reply

i got the same thing even with disabled Use MayaBatch option, all images went to masterLayer folder

btw deadline 5.0.0.44528
KrakatoaMY_2.1.5.49574

and here is a log file

let me know if u need anything else

cheers
krakatoa.logReport (30.1 KB)

if you have maya its very simple, just make a new render layer and add prtLoader inside submit to deadline and you should get images inside masterLayer folder, i think :slight_smile:

cheers

Thanks for the log. So I need to run this from a command prompt on the same machine that you’re rendering with Deadline on:

"C:\Program Files\Autodesk\Maya2012\bin\Render.exe" -r file  -s 140 -e 149 -b 1 -rd "P:/3D/MAYA/../../render" -cam "Camera003" -proj "P:/3D/MAYA"  "C:\Users\render\AppData\Local\Thinkbox\Deadline\slave\jobsData\T04_v01_21_krt.mb"

If you get the same behavior (which I expect that you would), then we know it’s not Deadline. You can then post this on the Krakatoa Maya forum so that the right people are helping you out! :slight_smile:

Thanks!

  • Ryan

1st plan was to post on Krakatoa forum but, i change my mind :slight_smile:

let u know soon about this…

p.s.

yap got the same thing, masterLayer

then ill ask guys from krakatoa :wink:

thx for help

This turns out to be a Krakatoa MY bug (and not a Deadline issue).

Currently we do not support Maya’s Render Layer system (only “masterLayer” is used at the moment). I will attempt to add support for it for the next release.

Thank you for reporting the problem!

Hi Conrad,

thx for clearing it out :wink:

best regards

Just a note: This render-layer problem has been fixed in the latest releases.

thx for info and congratulation on KrakatoaMY release

cheers

p.s.

all we need now is Magma :smiley:

I’m not sure they work 100%.

It seems that if I have a render layer with one particle object in it, it will render that correctly, PLUS any OTHER particle object that has a “repopulate” modifier on it.

So, if you have two particle objects, each on a separate layer… they’ll both show up on BOTH layers, if they have a repopulate modifier on them. If you create a layer override that turns the Repopulate modifier off, it goes away.

Might be worth looking into. Thanks.

EDIT: Also, lights show up whether they’re in the render layer or not. Only Hiding them with overrides seems to work.

-Will

I’m not quite sure what you mean. How exactly do you do this?:

As for the lights, I’ll double check and see how it’s behaving. Thanks for the report.

I just checked the lights issue, and it appears they behave as expected.
I have attached my test scene. Could you try it out and see if it is working correctly? It has three render layers, the blue light should be in one, the red light should be in the other and both should be in the master layer.
If it works, could you provide some steps to set up a scene where the lights don’t work, or upload one if possible?
LightBreak.mb.zip (7.88 KB)

As it turns out, it wasn’t that the lights weren’t working… it was the PARTICLES that weren’t respecting layers.

I couldn’t open your file, since I only have 2012, but I saved a file that illustrates the problem I’m having.

Maybe it’ll help.

-Will
renderLayers_Broken.ma.zip (3.08 KB)

Oh, I just tested your scene, and you’re totally right that the render layers aren’t working correctly for particle objects. I should have that fixed for the next release.

Thank you for the well constructed test scene. I appreciated it.

Awesome. Thanks.

All fixed. Thanks again for reporting the problem. We plan on uploading a point release soon, however if you would like a intermediate build with this fix, I can send it to you.